This is great. I tried Jenn3D, and while it's really cool, I can't get it to import into Max, because the STL output is not recognized. So I've been faking a similar effect to this using some techniques with renderable splines, the Spacing Tool, and Array Tool in Max. Results are quite similar, but exporting to an external renderer can be a pain, because you have to convert the renderable splines to editable meshes, which then you end up with possibly thousands of objects. The final render is almost just like a Jenn3d object though.